
Welcome to Code by Zeba Academy.
A technical reference library for document engineering, digital publishing standards, and automated print pipelines.
Here you’ll find production-ready schemas, validator error solutions, and implementation specs for JATS XML, EPUB 3, ONIX 3.0, Pandoc workflows, and prepress standards; built for production editors, prepress operators, and publishing technologists.
Latest Articles
Thoughts, tutorials, and insights.
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· 5 min read
WhatsApp Users Pushed to Signal Private Messenger
Read more →: WhatsApp Users Pushed to Signal Private MessengerWhatsApp messenger that is owned by Facebook, started to notify its users about the latest privacy policy update. Basically, if you want to continue using…
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· 5 min read
Java and Kotlin: Important Differences That You Should Know
Read more →: Java and Kotlin: Important Differences That You Should KnowThe confrontation between Java and Kotlin is one of the most high – profile topics of recent years. On the one hand, Java is a…
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· 5 min read
Most Useful Kotlin Tips for Beginners
Read more →: Most Useful Kotlin Tips for BeginnersKotlin was launched to advance Android development by making the creation process easier and faster. Once it became an official language for Android, it has…
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· 5 min read
The Influence of Project Structuring on Programming
Read more →: The Influence of Project Structuring on ProgrammingProject structuring is essential to the success of any project. An entity or project team which is well-organized gives encouragement to the tasks which is…
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· 5 min read
Best Programming Languages for Beginners to Learn in 2021
Read more →: Best Programming Languages for Beginners to Learn in 2021Nowadays, we observe how the increasing demand for computer scientists grows exponentially. Everything around us is undergoing a change, going through a digital upgrade. And…
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· 5 min read
Basic Guide to JavaScript Variables, Data Types, Expressions and Objects
Read more →: Basic Guide to JavaScript Variables, Data Types, Expressions and ObjectsJavaScript Variables A variable is referred to an identifier that holds a value assigned to it. A variable can be inserted in the program, running…